same side, for once.
Every other game here has a winner. Co-op games have an outcome you both get: one board, one goal, and a half each that is useless on its own. Talk to each other or drop it — from two cities, or from one sofa with a hand each on the same keyboard.
the co-op games
2 live · more on the waySteady Hands
newco-op syncA ball balanced on a plank, and one end of the plank each. Lift together and it climbs the shaft; lift alone and you have only tilted the thing your partner is trying to balance. Steer around the gaps, get it to the top, don't drop it three times.
Meet Me Halfway
newco-op mazeTwo mazes side by side, one each, and a heart where they touch. You can only see their maze — yours is dark past the tiles next to you, pits and all. Talk each other through, hold the door open for each other, dodge trapdoors nobody can see, and meet in the middle.
how co-op is different
neither of you can solo it
Every co-op game splits one object between two people. Half the controls do nothing useful on their own — the game only moves when you agree, out loud, on what to do next.
both of you signed in
A co-op run keeps a record — the level you reached, the time, the falls. That is worth having attached to a real account rather than a nickname anyone can type, so both seats need a Google sign-in.
your profile, not your rooms
What gets saved is you: name, email, photo, and how many co-op sessions you have played. Rooms stay throwaway — the code and the board are gone the moment you both leave.
or share one screen
Sitting in the same room? Skip the room code entirely and play on one device: WASD works one end of the bar and the arrow keys the other, so you get a hand each. On a phone it is a pair of on-screen buttons each.